Skip to content
Explore the UK's best-kept secrets with Golden Finder UK. F…

Tetris Didn't Succeed at The Game Awards — A New Category Could Fix That

Whenever a prominent awards ceremony draws close, there’s always an outcry to include additional classifications to recognize overlooked contributions and fill the spirits of enthusiasts who have specialized interests.

Another commentator has already made for a horror game category. That would rule. The same goes for board games, which is someone's personal cause. Yet I need to apologize in advance if I try to elbow in front just as with other single-minded supporters, I possess a compelling case backing this proposal remains most pressing and important of all. The demand is this: It's essential to create a classification for brain-teasing titles.

The Genre Classification Challenge

Categorizing art by genre isn't exact; opinions vary greatly, and it will always generate discussions concluding with vague boundaries. There’s a reason cinema institutions steer clear of genre categories. However, it represents a necessary evil within the realm of interactive entertainment, that demonstrate such variety they hardly constitute a single creative category.

For comprehensive acknowledgment of achievement in video games to receive acknowledgment, and to ensure all game types to receive proper recognition, specific award classifications remain vital.

Present Award Structure

The major gaming awards presently include award types recognizing Action, Adventure-action titles, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these six categories successfully include many game types, and you can find room for most games within them.

Not so for logic-based experiences. No suitable classification appears to accommodate them. Consider three of outstanding current releases, showing diverse approaches: structural challenges of one title, the pulse-pounding block-matching of another game, thought-provoking social scenarios of a third title. Where could they possibly go among existing types? Simply put, no category fits.

Recognition Challenges

Numerous examples exist excellent brain-teasers launched regularly that have no home in entertainment awards, except when they manage to fit for categories like Mobile Game, VR/AR Game, and the highly challenging independent game categories.

  • One classic puzzle game got overlooked in any category during that awards season
  • A different innovative game was excluded during that ceremony
  • Well-received sorting experience got ignored recently
  • Only a few brain-teasers managed to sneak into independent or mobile categories

Significance of Puzzle Games

These are often compact experiences, yet the craft behind logic titles holds tremendous importance. Famous handheld logic titles count as most popular titles in the world continuing this trend for an extended period.

The legendary block-stacking game challenges well-known building titles competing to become highest-selling title ever; it additionally competes for top gaming experience. Brain-teasers form essential building blocks within interactive entertainment, while interacting with almost every other genre.

Recommendation and Reasoning

Logic titles wouldn't face that issue. One could readily select five nominees interesting, varied, worthy titles each ceremony simply — perhaps, with difficulty, given the need to exclude so many good games out.

And to reiterate, these represent titles without proper classification at major gaming awards. Puzzle game makers function at the demanding boundary game development, producing among essential manifestations of gaming itself. Similar to cinema stunt performers, they merit acknowledgment. We shouldn't delay decades.

BL
Written by

Brenda Lambert

A seasoned traveller and storyteller who unearths the UK's most enchanting spots.

Golden Finder UK

Type to search articles.